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Hi all.
I'm not sure if this is possible and I can't find anything using the search.
Is it possible to create logic that adjusts sculpt detail while you play?
My original plan was to use emitted assets based on how close and in what direction a player was looking. If I remember correctly in LBP I could emit objects that I'd created from any level I'd made. Unless I've made a massive oversight, in dreams it seems that I can only emit objects that are located somewhere in the level.
My back up plan was to change the lod and increase the detail of the asset as the player moved closer. This would allow me to optimize the thermometer while trying to keep everything looking crisp and detailed.
However I can't find a way to link the sculpt detail into logic...(unless object looseness is the answer)
My idea to build a detailed city area sort of depends on being able to emit and change sculpt details on the fly.
Cheers