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A forum post by TheRealGibbonici

The game I'm working on is an old-school precision shooter type thing which requires objects to rotate to specific angles (in quick 90 degree steps in six axes), but it's proving incredibly difficult.

It would be great if there was a Rotate To rotator, which behaves like a standard rotator but has an angle you can set for it to rotate to, along with the option to have it work in local space.

I've tried using Angle Sensors, but they don't work accurately enough at high rotation speeds. I've also tried using Look At rotators and gyroscopes, but eveything I've tried so far has limitations or physics that interferes with what I need.

If there were a Rotate To rotator, life would be so much easier and I'm sure it'd be useful for all kinds of other applications. It seems like something fairly basic that's missing from an otherwise comprehensive set of tools.

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