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Hi!
I know there's already a thread regarding this but I didn't want to piggy back.
While playing around with the Ancient Times assets I created an enemy using a puppet and the small rock, placing one and then cloning that one to cover the whole body. Probably amounts to around 40 rocks of varying sizes and orientations, but from what I understood the cost should be minimal because it's a cloned object.
If I place 2 of those enemies in a scene the frame rate drops and once I place 3 it tells me I have too many moveable objects and have 'hit a limit'.
If I do place 3 in a level some of the other moveable objects simply fall through the floor.
I've seen some very detailed creations, both in terms of logic and graphics yet this fairly simple character is seemingly too complicated.
I was having a good time but I'm feeling a bit disheartened as my plans for the level are impossible now.
So... what could I have done wrong and how can I do it correctly?