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A forum post by methodactor

Ok, I know this is something really basic but I can't seem to work it out. I'll try to explain.

I have two keyframes, one designed to switch off player movement (walk, run and turn to 0) and hide the imp, the other is there to do the exact opposite.

When the character enters a conversation the first keyframe is activated, when conversation is over the second is activated.

Everything works as expected, except the player character turns on the spot seemingly in relation to the velocity and direction you are moving when the conversation is initiated.

I've checked it in test mode and the sliders move to their appropriate positions at the correct moments - so what could be wrong?!

Thanks!

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