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A forum post by Shifty_Geezer

I've followed the video on creating an opening and closing mouth. I want to turn this isn't a 'sock puppet' where I can move the head with the Move controller and open/close the mouth with a button. Following on from this thread to make a sock-pupet:

https://feedback.indreams.me/forums/917434-dreams-how-do-i/suggestions/39732100-create-a-puppet-object-that-can-be-controlled-di

I put a Controller Settings chip on the bottom jaw with Follow Imp and wire the button (L1) to the mouth open/close keyframes. When I take possession of the bottom-jaw in play mode, the button moves the top jaw but the top is completely misplaced inside the bottom jaw and opens/closes at the wrong angle, like it's 180 degrees out or something.

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