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I'd like to create a "Test Your Might" style minigame, where players must mash a button REALLY fast to outpace a timer. Unfortunately, Dreams' clock speed caps the maximum mashing rate at ~15/sec (15 frames on, 15 frames off). Anything faster just outputs a constant signal.
If possible, I want Dreams to at least receive the real rate of button presses from the PS4 hardware. That data would fit nicely into a "mash speed" variable which updates 15 times per second.
What wizardry is required to accomplish such a feat?
Thanks!