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A forum post by Evil_Fishy

I took the idea of "use a camera pointer to get a top-down view," angled it 45 degrees down, attached it to a cube, and put a rotator on the cube with the player's local right stick x axis input into the rotator.

This basically gives me a fixed angle camera that follows the puppet and can be rotated by the player. But if the square is rotated too fast, the camera pointer can't keep up with it. So if you constantly rotate the cube at 180 degrees per second, the cube will lap the camera's rotation and the camera will rotate backwards for a moment before continuing to follow the rotation direction of the cube.

Is it possible to speed up the rate at which the camera rotates?

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