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A forum post by Siramini

Hey guys, thanks for the suggestions.

CLOUD1985: The laser scope orientation output gives you the normal of the surface the laser hits. Not good for a sideways hitting arrow.

TAPgiles: That works for static targets. But in this case the projectile HAS to be emitted from the target as it has to be part of that group in order to glue properly. The arrow swings together with the bag after the hit. Or the dummy shot with an arrow should have the arrow sticking out from it while the dummy limps away.

Anyways I figured it out, so let me share my solution with you:
As I said, the emitter has to be inside the target group (e.g.) the bag hanging at the end of the rope.

The arrow projectile has
- a tag,
- an input splitter getting the rotation info from the tag
- and a wireless transmitter broadcasting that rotation data

The bag has
- an emitter,
- a collision detector,
- a wireless receiver to get the arrow rotation data
- an input combiner

The input combiner combines the collision position with the arrow rotation data in a transform object that is used on the emitter position. And voila. (mind you the glued arrow has to be mirrored compared to the hitting arrow for this to work perfectly)

The swinging target will be featured in the coming level for Archery VR on dreams :)

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