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A forum post by TAPgiles

The easiest thing to do--which is how old-school games like this work--is for the ship/camera to not move, and the other stuff is emitted off-screen to the right and moves left across the screen. (Assuming you're "moving" to the right.)

Otherwise, you could use keyframes and timelines to move the ship up/down and another setup for left/right. Use a timer on Speed mode to increase or decrease based on pushing the stick, and wire that into the playhead.

Here's me talking about the stick -> timer setup:

Here's me talking about controlling a timeline with a timer:

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