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Intuitively i think this could be handy in edge-case scenarios even though i can't actually think of one at the moment :D
BUT
in the meantime, a workaround could be to stamp a gadget (a mover, or a rotator) directly on the sculpt. After you tweak that gadget, you'll notice the gizmo there gets automatically placed in the center of the shape.
Then you just open at the same time both the mover and the zone tweak panels, and you move the triggerzone gizmo where the mover gizmo is located.
Not ideal but still way better than doing it by eye ;)