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Yeah... this would be nice. But it's really not as simple as that. A sculpt isn't a block of data for the sculpt, but a list of instructions on the shapes used to build it. Then it builds the sculpt while the scene loads. This way, it uses a lot less data and means it can download way quicker.
It also means "merging" like this would mean integrating one set of instructions into another set of instructions in a way that somehow doesn't mess the whole thing up--which would be very tough to do even if it were possible.
I do have an idea on how they could merge without needing to merge the instruction lists. But it's still not a simple thing to do. https://forums.indreams.me/hc/en-gb/community/posts/5129864570141-Merged-Sculpt-Groups-No-edit-list-merging-