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A forum post by Skn3--

Hate to come back with the “you can already do it” reply, because I really think is a missing feature of Dreams; we should definitely be able to live clone entire “things” including logic…

But, yeah it’s quite painless to work around. Albeit not practical for many scenarios. Especially stuff like visualising level design.

So the technique is this, create a placeholder cube. It’s job is to simply emit your sculpt+logic and then destroy the placeholder. Now, instead of placing your character or thing around the scene, you copy the placeholder. At the start of the scene, all the placeholders will be replaced with a clone of your single logic chip.

So you can do it, but really, in a game dev environment or something that has the idea of “things” (objects).. we should really be able to create fully fledged blueprints.

… without having to resort to leaving the scene your editing, or using work around (above).

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