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This would be a great idea! Reminds me of something similar I did with a workaround that involved exclusive gates, which unfortunately, wouldn't spawn at all the locations in one frame. I found it later it was cheaper to just clone the emitters in their locations than use a bunch of logic.
What I did with the exclusive gates is that I used it to cycle through all the tags one at a time, eventually emitting things at all their locations, only if it was in a trigger zone. The problem is that it was too slow, and it would skip some locations if it ran too fast, which lead to a similar idea I had as yours.
What they need to do is add a "for loop" mechanism to the emitter itself. I think this would be even better than using thermo heavy workarounds, OR cloning an unnecessary amount of emitters around the scene.
I can make a scene, and add you as collaborator to show you the idea with the exclusive gates.