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A forum post by Skn3--

Definitely agree with this. Its not just for player choice stuff either. You might have some very heavy logic chips that calculate the level at start. If you could load and free these from the thermo then it would leave more space for the actual game runtime elements.

I don't see why it would be such an issue to have stuff loading in on the fly. If you try and load a new element and there isn't enough thermo then it will just not happen. Much like the way the emitter will just stop emitting if you overload it! As long as the gadgets give outputs for "is loading", "has loaded (pulse)", "failed to load (pulse)" then leave it upto the user to work it out. 

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