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A forum post by Orue223

The paint count is based on whether theyre powered on causing a max paint flag. It's better to power off at distance as some rending is worse than no rendering so turning the power off at a distance limits the cost better. I know it renders the quality based of the distance but it isnt utilising the fleck density which reduces overdraw and framerate. From my experience the physical paint just stops working if you plaster them around the scene like you can in any other game engine. The current state of paint is basically unusable as foliage it completely breaks at any large scale.

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