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That is all in Dreams currently.
- Things don't render unless you can see them.
- A limited number of physical strokes are simulated, but the ones on screen take precedence.
- Flecks, sculpts, text is all rendered at lower quality when farther away or smaller in screen-space, to make it cheaper to render. And sculpts have a "fleck perspective" setting which keeps flecks larger when they are distant, so that the object still looks flecky. Which is commonly used for foliage.