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A forum post by Skn3--

This would be awesome. You could go one step further.

Have fleck x,y (z?) tweaks that range from -1.0 to 1.0. This controls the offset of each fleck from its origin. If you set these values then it would uniformly change the fleck offset. On its own pretty useless. So now add some more tweaks to control randomness, phase, delay, spin, etc. Maybe some tweaks to determine how the fleck offsets are applied along the sculpt. E.g. random, uniform, along surface, horizontal, vertical.

So with logic we can create custom "fx". Even better is if there was a "FX Widget". In here we could control all the parameters. Then in the sculpt we choose an FX Widget. Using similar "pick thing" tweak that the emitter has. Then its truely portable. Somone could design FX chips, release a library of them and then users can just plug them into their sculpt!

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