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Well done on finding a fix! Yes, strange things start to happen regarding positioning if you get pretty far from the origin of the scene. This is because the numbers for positions get really large (eg. 1000000), which simultaneously means they cannot be so precise (eg. the difference between 0.00001 and 0.00002). So then it sort of rounds to nearby numbers, as precise it can get... but is never 100% correct.
This is actually happening all the time with numbers in computers, but when numbers aren't so big it's not noticeable.
So in this case, I'd try moving everything closer to the origin if possible.
Interesting making them movable helped though...
You can go to the versions and give a specific version its own version notes if you like--eg. mark that version as "buggy" so Mm can find it easily.
And you can report bugs at indreams.me/support so it goes straight into their system and such.