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An alternative for checking if it's in a simple shape would be to use a single trigger zone for that larger shape. If a sculpt/group is detected by that zone, it will send a signal from its "detected" output (on the labels tab).
Another way of doing what you're trying is to emit it with a tag and teleporter targeting that tag. So it would just stay in place. But will still register collisions if it's set to be movable. (Or do all that on the other object, so there's only 1 movable object.)
It could be useful to have some other kind of gadget for this, but the impact sensor uses the physics simulation, which checks for collisions. So it probably would be able to work this way.