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The grid tool as it stands is quite good considering. Once you get the hang of things, its quite impressive. Having a generic world non origin based grid system is actually quite difficult. I haven't seen a fully mastered solution yet. Dreams is close but just needs some QOL. I think the UI needs some refactorings to make it clearer. Sometimes it can be hard to identify what the grid is associated with. Different systems in Dreams have different grid alignment. For example the text gadget is centered on a grid square, were as sculpts are on the edge! (I think I got that the right way).
Sometimes when you think you have setup your grid and built everything based upon one initial sculpt, things seem to break. I remember in alpha days struggling for days. I was trying to sculpt a precise mechanism so that the physics wouldn't break. A tiltable table game. Getting the grid to behave between sculpt, scene & gadgets was (and still is) very tedious!