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I feel like it would cost such a lot of gadgets more... needing to have sliders and/or combiners for this kind of stuff.
Really, they could just make grid scale to something useful for the screen, and the orientation be correct for the screen--ignoring the scene orientation or whatever.
Right now, there is a workaround for it, though it's fiddly. Screen-snap a window (eg. chip) and with grid on use L1+triangle on a gadget in the window. Now if you don't move your view, the grid is oriented perfectly for the screen and you can use the grid/precise move as you wish.