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That’s my point. If you develop on a PlayStation > base PS4 and you can’t test on one, there’s a least a way to communicate that via the tags I’ve suggested. This way you’re aware that it might not run too well for you.
And if creators CAN test in on a base PS4 then even better, they can clearly tag creations as “works” or “bad performance”.
It’s supposed to be a simple method of communication from creators to players what they made their creations on and how that might (or might not!) impact lower-end console players.