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It depends on what you define as real game development. I've worked with Unity, Godot, GDevelop, but also tons of interesting and strange game engines along the way, back to just using qbasic or c. I think making games in any way is real game development, ie: designing the experience from story, UI, sound design, characters, backgrounds, animation etc..
For example there are a ton of game designers making free games on the web, from HTML 5 (or flash in the past), newsgrounds, putting up for free on itch.io with no cost.
If you are simply referring to turning a game into a sustainable business model, that is not really possible right now, as I believe the only way to generate income from dreams are one off projects (possibly requiring approval) by exporting images or capturing videos, or taking commissions from individuals.
A dream is locked into the Media Molecule platform/ecosystem and you aren't able to set a cost for your creation in a marketplace, but in terms of 'real game development' dreams is as real as any other creation method.