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And btw if you mention Minecraft as voxel based, it’s a wrong assumption. Minecraft makes use of voxel like data structure to create chunks, blocks and the whole world, but they are still polygons at the end result. And it’s why something that looks as simple as Minecraft can be challenging for a moderate gaming computer to run at 60 fps. Because it’s heavily cpu bounded. And it’s in Java so there’s that. I finished a course on Udemy that teaches how to make Minecraft like worlds in Unity using c# and it does have a huge impact on performance, once the world is loaded the GPU takes over but most of it needs to constantly be recalculated before display.