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Maybe they're hesitant to implement something like this to avoid people hacking offline games? Once something is on your hard drive, with enough knowledge and time it could be modded and maybe even republished.
BUT. Maybe this could help with creating actual open world games, where you could set your Dreams game to be download only, which means you could load (stream?) assets that are not in the scene, but on your hard drive mid gameplay.
Right now there is probably a limit on how big dreams can be, so that the 'user experience' doesn't suffer aka 'youtube of gaming' experience is assured or maybe Sony says they can't force they players to download big files? (> see file limit 1GB). But what if the player consents to download a 2GB Dream? Shouldn't he have that option?
The other thing is that we already can stamp things from the dreamiverse, but only in create mode. I thought about having a play mode stamp gadget, but that would probably really stomp the user experience to the ground, because internet speeds can vary. So saving a Dream with additional assets on the hard drive would be perfect for open world games.