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This was my immediate reaction when using the opaque fleck for a sprite. There needs to be a dedicated "paint canvas" ui/tool that streamlines most of this stuff. People use paint strokes for 2d artwork. Seems like a no brainer. Blank canvas with a set of its own painting tools. It's own grid for doing pixel work. Ability to swap between colors. draw lines, circles, rectangles, pen, fill, etc.
If we scoped into the canvas like we currently scope into sculpt, Dreams could "compile" the image to strokes upon scoping out. The generated paintstroke could then be used as normal. This would allow more interesting paint tools like layers. Compiling into a single paint object when done.
Perhaps even a tweak option to "compile to image" could be added. This could then be part of the "image import" feature that was leaked a few months ago? This would offer much of the power of paint strokes without the performance hit for complex paintings!