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A forum post by TAPgiles

This is because if you scale the object up or down, it would naturally weigh more or less for the physics engine. Which is almost certainly what you'd want as a creator. Normally the literal actual weight doesn't really matter; what matters is how it interacts with other physical objects.

Anyhow... Until they add such a feature, if you find out what the 100% weight is, you can figure out what percentage you need to set it to to get it to the weight you want.

For example, at 100% it weighs 59873kg. You want it to weigh 100kg. 100 / 59873 = 0.0016702... * 100 (to get a percentage) = 0.16702... If you use L1+square on the slider you can set the percentage to a specific number. Set it to 0.16702. Now it should weigh something *close to* 100kg.

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