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This is because if you scale the object up or down, it would naturally weigh more or less for the physics engine. Which is almost certainly what you'd want as a creator. Normally the literal actual weight doesn't really matter; what matters is how it interacts with other physical objects.
Anyhow... Until they add such a feature, if you find out what the 100% weight is, you can figure out what percentage you need to set it to to get it to the weight you want.
For example, at 100% it weighs 59873kg. You want it to weigh 100kg. 100 / 59873 = 0.0016702... * 100 (to get a percentage) = 0.16702... If you use L1+square on the slider you can set the percentage to a specific number. Set it to 0.16702. Now it should weigh something *close to* 100kg.