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Yes I figured the head tracker is only as you stated but when you mentioned it earlier I figured it may work somehow but I think it tracks objects and present it to the player in first person view only. I did try placing the puppet into the tracker but it doesn't follow the puppet properly. I guess I will continue using your camera rig at a fixed angle that doesn't intercept with scenery to prevent the clipping until hopefully they can implement my original request at some point. I appreciate your feedback though and thanks for making that camera rig, very helpful.