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Exactly what TheBeardyMan said :)
There is no direct input, at the moment, to squish a sculpt. You need to place it in a contraption created ad hoc.
Ideally, you should something similar to a 3-sliders option, to set how squashed your sculpt should be on X, Y and Z axes. You could then control these settings via logic and make the sculpt squash in an arbitrary way without having to resort to physics, external forces, and crazy grouping.