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I think
Another nice thing to have would be an output on sculpts that reports to what extent the sculpt is compressed, regardless of whether the cause of the compression is a physics collision or one of the new ways to cause a squashy sculpt to compress that
And let's not forget the elephant in the room of squashiness - the labyrinth of rules that we have to thread to even get it to work in the first place:
- The squashiness "scale sweet spot". There appears to be a sculpt size for which squashiness works best - make the sculpt smaller or larger than that and squashiness has less effect.
- The forbidden sculpt edits - make an edit that's "too complicated" to squash or make the sculpt as a whole "too complicated" and squashiness won't work at all. But ...
- .. we can make the forbidden edits rule go away by making the complicated sculpt non-squashy and grouping it with a simple squashy sculpt! So compressing that complicated sculpt was more of a "don't wanna" than a "can't".
These extra rules are only taking away utility from the squashiness tweak, not adding anything - removing them would make squashiness much easier to use.