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This would be a nice addition.
For now, what I tend to do is use the grid for creation. For example, if I need a cube, I place a cube on the grid. Later I can resize that sculpt, rotate it, do whatever. And to use the "grid" of that sculpt object, I can turn on the grid, and use L1+triangle on the sculpt itself. That will use the scale of the object as well as position and rotation to orient the grid. So then the grid can be matched to any object. And scaled however I like.