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A forum post by TheBeardyMan

388371749957 383935743938 Using collected prizes to solve a puzzle is a good idea, but that still leaves a feature that Mm would need to implement. At present, Prize Bubbles don't have any output to indicate that they've already been collected in an earlier play through of the game.

And using persistent variables for that opens the can of worms of whether resetting progress - which does reset persistent variables - also resets whether Prize Bubbles have been collected.

If it doesn't reset Prize Bubbles, then resetting progress will make the Prize Bubbles out of sync with the variables.

And if it does reset Prize Bubbles, the rabbit hole goes deeper - what happens to a creator's access to one of their own creations if it contains an element they won in a Prize Bubble and their collected state for that Prize Bubble is reset?

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