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Unsure if this is a bug or not, so I'll leave it to
When we send a date/time into the sun's "set time" input, it only uses the hours and minutes. Because it ignores seconds and milliseconds, there is a noticable jump in the shadows cast by it. https://youtu.be/MgdbIbF23YQ
This also affects the position output, so logic that uses the "set time" input and "sun position" to move a visible custom sun object to a spot in the distance also jump.