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I had a similar issue with a puppet triggering its own laser scopes. Since the puppet is labeled as “friend” by default, setting the scopes to detect all labels except “friend” fixed the problem. I think this would work for your situation, if you give your enemy puppet a different label of course.
As for the the wall issue, someone else may have a better suggestion - I would use a second scope that also points to the Bandit tag and looks for any obstruction (except for the “friend” label) and set the Look For Bandit scope to only activate when the second scope does NOT detect anything.