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A forum post by TAPgiles

392430304158 This thread is for feedback on the features added in the latest update, not for feature requests. If you go to the Ideas section of this forum, that's where Mm want us to post feature requests like this, so I'd recommend copying that over there instead.

376917970917 While that would be cool, I don't think it was ever the intention for "local time" to produce the exact same sun position on the sun & sky gadget. To do that it's a lot more complicated than giving it a time and a daylight savings offset. Time zones would also have to be taken into account, which is very complex to start with. And the player's lat/lng on Earth also. At that point we'd be better off having a signal for "player's location on Earth," its sun-pitch/yaw would be ignored, and the sun position would sort itself out so it's spot on. That might be a feature you could request for a future update.

The way I see it, the local date/time is just whatever the console says the date and time is. We can use that to set clocks and stuff in a game. And the sun reads a date/time wire, regardless of where that and puts the sun in the sky to mimic the time in some way. We can make any adjustments however we like to the time before it goes in, and adjust the pitch/yaw so it feels right for our game. But it's not meant to be 100% accurate to what the player sees out their window, if that makes sense.

But as I say, maybe a more "complete" 1:1 sun position representation would be cool as a new feature. (These are just my thoughts on the topic, don't take me seriously; Mm may think differently.)

383975618138 You can currently do that on the sculpt, by using looseness/detail, using the style > apply fleck tool on the sculpt (or the painting after the conversion). Maybe that helps?

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