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I was thinking it would essentially work by allowing you to stamp down a note somewhere (at least within a microchip, possibly even elsewhere in the scene), which you could then enter text into. The note would be displayed in a style that made it clear it's not a regular gadget, just a piece of text. It could also be resized to take up less room or fit more text.
As for why the other methods don't quite suit what I have in mind:
- Text Gadget: This is actually fairly close to what I'm thinking of, and is a good rough reference for the concept. Unfortunately, it's not always clear that the text gadget is being used for this purpose, whereas a dedicated note is very clearly intended solely for developer reference. Also, they can't be resized, so they'll sometimes feel like they take up more space than necessary, and sometimes feel like they're quite limiting.
- Naming: This is a very useful approach to documenting logic, but can't really be compared with notes. I don't know how familiar you are with traditional text-based programming, but I would say naming gadgets is more like clear naming of functions/variables, and the note tool I have in mind is closer to placing comments in code. Both are useful techniques for documenting code/logic, and they should both be used where relevant.