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Not that I've found, unfortunately. I think the reasoning is that the general case of running around on the ground and jumping from time to time is better for the player if the camera doesn't jolt up every time they jump--so it's generally laggy on the Y axis. But of course that's not so useful in other situations.
Would be great to have more settings for the built-in camera so we can fix things like this without resorting to hacks like the invisible platform. But for now, that's all we've got.