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- Have inputs/outputs when an element enters or exits the screen
Yes! Wanted this for an age. Even if it's "this sculpt is being rendered" sort of thing.
- Make it easier to create HUD and other on-screen 3D elements
What do you mean?
- Being able to use screen coordinates to move Sculpts and Logic on precise X-Y locations on-screen....
- ...and being able to use movers on HUDs much more easily (since the head tracker doesn't really like movers)
Movers etc. don't take screen coordinates to move something to; they use scene-space coordinates. Do you mean you'd like a way to convert from screen-space to scene-space for use with movers etc.? But then how far away should it be from the player's view? Also wiring a position into a gadget means that position can only update 30 frames a second--which would lag behind the camera view movements. I'm not sure how you're wanting to use this kind of feature. Could you give an example of something you could make in a game with this?
- Being able to emit enemies and obstacles in extact spots on-screen, regardless of player and camera position
Again, how are you converting into scene-space? Are you emitting *on the screen* so it's stuck to the player's view, or something different? It's hard to think of a mechanic you could make with this--could you give an example?