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That would be cool, for sure... Only issue I could see is that you can affect the playback speed over time, which would change the "length" of the timeline. Or control its playback directly, ignoring realtime entirely. In which case that output would get wonky or stop working or something.
I've actually made some cheap logic that figures out the length of the timeline within a frame and then gives you the duration in seconds. You just wire the "timeline progress" into it and it figures it out at the start of the scene. https://indreams.me/element/oJznHiUGDHR
And here's my (unedited) tutorial teaching how it works. https://www.twitch.tv/videos/800206796