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A forum post by TAPgiles

Very impressive art, audio, etc.!

More feedback for the games in All Hallows Dreams...

Whack-a-mole shooting: targets were fairly rare, pauses can be long, targets don’t seem to register half the time.

Halloween Pinball: No button prompt for <x> to start.

Halloween Knight: No button prompt for <square> to swing the sword. Unclear how close you can get to pumpkins without getting hit, and how close you need to get to hit anything. Feels like that margin is very small... I know--git gud. But it feels like it's not designed for casual players.

Also, there's a little camera shake, but not much visual on the character when I get hit. So I'm constantly checking the HP bar to try to figure out if I actually got hit or not.

Claw grabber: The light almost lines up, which I thought was to help us out a bit. But it doesn't line up at the sides because the light doesn't move with the grabber, so then it's actually misleading in some areas. Could be nice to have it move with the grabber so it does help the player out.

Trains: Imp shows for tracks that have no imp interaction. Holding touchpad between scenes skips multiple scenes in a row instead of just the one the touchpad was pushed for. This can be fixed by using touchpad -> pulse -> node. Have the node off for the first frame. Now if you’re holding touchpad from the previous scene it will be ignored and wait for a new press to start.

(Probably none of that would be fixable at this point, but ya know...)

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