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A forum post by TAPgiles

That would be pretty cool! I've had this problem before too.

Something you could try for now, but may have some issues, is to emit with wires and have a wire -> normal node -> looped node. And a destroyer targeting the normal node. So frame 1: emit, node sends to looped node. Frame 2: node destroyed, looped node sends to itself to keep the value. That's how I've got around it in the past.

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