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That would be pretty cool! I've had this problem before too.
Something you could try for now, but may have some issues, is to emit with wires and have a wire -> normal node -> looped node. And a destroyer targeting the normal node. So frame 1: emit, node sends to looped node. Frame 2: node destroyed, looped node sends to itself to keep the value. That's how I've got around it in the past.