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Dreams currently operates on a Trial + Unlock system where anyone with a PS4 or PS5 can download the game, but you're only allowed to play the start of Art's Dream and a curated selection of community creations until you pay for the full game. Certain events like Dreamscom have had versions created for demo players, but again, it's only a fraction of the playable event.
In my opinion this current system leaves a lot to be desired. I can understand making people pay for Mm Originals and access to DreamShaping, but I'm not sure limiting community content like that is an ideal solution. On the other hand, from what I've gathered / been told, only a very small percentage of people ever touch the creation modes in UGC games, with the vast majority of the playerbase just sticking to playing community content. So it's possible that if they did open up the entire community to demo players, most people would only play community content and never pay for the full game.
I don't really know what the correct solution is, but I'll be thankful if Dreams never goes down the free-to-play route of locking basic features behind multiple different currencies and littering the game with subscriptions and microtransactions.