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Well, it all depends on what you want help with. That's why I asked you for more information on what you wanted to do that the tools don't help you with.
For mirror, I'd probably use the grid, and just do the same thing for the thing on the right and the thing on the left. Something like that.
For more complex UI, I would use the "in scene" setting, which means you can move around it in 3D, get in close to it, etc. And make the whole thing inside a head tracker. The head tracker moves perfectly with the player's view, and so does anything inside it--for example, in-scene text gadgets, sculpts, and paint. And because you can use the mirror guide with paint and sculpts, you can make UI that is mirrored like that if you wish.
You can also group up parts of the UI that you want to move together, and move it around inside the head tracker. And you can make the UI large to make it easier to work on, and use the head tracker's "scale" setting so it will automatically shrink it down while staying in the same visual spot on the screen.
I have a tutorial on the head tracker, including how to use it for building completely custom UI. https://youtu.be/2RmWNNAsVz8
Hope this helps.