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I've noticed that the teleporter orientation system can cause a brief stutter with the train car when transitioning between track pieces. It seems like tracks are triggered slightly before the previous track finishes possibly to counter tag sensor latency. It's not all that noticeable, but I'm guessing that in VR it could partially contribute to motion sickness. This drop in quality could be sufficient to get a submission rejected, so for now I'll assume the rocket rotator system will need to be used, unless I can find a way to smooth out the teleporter transitions. Maybe there's a way to use the rocket rotator without the stay upright tweak that uses another method to avoid letting the car get twisted along the track.