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You can actually reduce loading times by having sculpt assets from the next Scene depowered or hidden in the current Scene. So you might as well fill up the graphics Thermo for the first Scene if you've got any to spare, to have as many sculpts preloaded as will fit.
But like TAP said, it's unlikely we'll see any in-Scene preloading in the PS4 version of Dreams, because it's way too demanding on the GPU, similar to real time sculpture animation.