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Thx for your insights TAP,
i was not aware that there is a way to stretch things - ill have to check this out.
Aboutthe cloning/rotation: I think the kaleidoscope is not the same thing. It is useful for symetrical design, where each side has to look the same. I simply had a better handling in mind for general cloning. But since you mentioned it -> it would be cool to be able to set centrepoint anywhere you prefer it.
For the Z-Fighting: I already tried to chamfer the sharp edges of blocks (so there are not exactly on the same Z-position, but in the engine these tricks do not work so well. The reason for this is the LOD. It works closeup, but few metres away the artifacts come back (in VR-Mode this is much more obvious because of stronger and earlier LOD-steps). If your models have a unique, uneven surface, this problem does not really matter. But i designed for example a square, glossy marbleplate for interiors - which have a flat surface. They are really the worst thing to provoke this optical flaw. The only thing i can imagine to skip this is to create such objects at the size you need them - which brings you back to the troublesome limitations with the thermo. Smaller plates, duplicated and pushed into eacht other to create the illusion of one huge tile was the more favourable solution in my eyes.
A custom LOD setting for those might do the trick - im not sure about it. Ah, just give us unlimited graphicsmemory and let us all forget about such problems @MM :) I wonder how the thermo works in PS5 since it has much more memory to offer.