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A few people have suggested at least improved file management (Ladylex in particular) - event simple folders would be a massive improvement. Collections are a poor substitute for folders - it can only copy an element rather than move it, updating one version does not auto-update the other, organizing within a collection is tedious and cumbersome, etc.
I totally agree with some sort of 'debug view', and made a suggestion of the sort a while back. The only option at the moment is opening every micochip and pinning it to the screen then activating the scene. Unfortunately this is a very limited version of a debug mode - if it's a playable character the character will go shooting off if as it moves, and keeping things in view is an absolute mess. You also need to keep changing the control interface to 'remote control'. You can also only view active chips when in preview mode, rather than in play mode or some facsimile of that. The current system makes designing player characters migraine-inducing.