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3. Overlapping objects. This happens in all engines; the artifacts produced and the circumstances for it happening varies depending on the rendering engine. For example, polygon renderers often have "z-fighting" where each frame a random different one of the triangles is rendered first and so appears on top. Dreams doesn't have that, which is great, but it has its own artefacts.
In Dreams, there are flecks splatted on the surface of all sculpts. So you're seeing more than 1 fleck in the same spot, because there are literally more flecks being rendered there. Not sure you can really do anything about that apart from either a) not overlapping the sculpts, or b) taking that into account with how you build the sculpts.
For example, if you give a very slight chamfer toward the edge that will overlap, the surfaces will only overlap a tiny bit at that edge. Depending on how much you're overlapping them, of course.
4. Multi-clone rotated around a point. The kaleidoscope setting is designed for this. Turn it on before starting, add an edit to set the centre point, then start building your complex shape. May not be exactly what you're looking for, but it may help you.
5. Non-uniform Stretch. You can actually do this, though it can be a touch janky at times depending on the circumstances. https://youtu.be/O-FDCIak-yU