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A smart way of doing it would be to use exclusive gates. For each player, have an ex-gate. Name the ex-gates all the same.
Set the "priority" setting to -1. Wire the time into the "priority"; it should automatically use the "modulate" wire-blend mode, which multiples the input (time) by the setting (-1). Meaning if the time is higher, the priority will be lower.
Wire a single switch or something into inputs of all the ex-gates so they try to "open." Only the gate with the highest priority will be allowed to open. The gate has an "active" output for when it's open. So the player whose ex-gate is open has the lowest time.