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A forum post by JackyPrower

My experience matches the findings of OgTheEnigma, if you put a controller sensor on a sculpt (i'm personally not using a puppet) the input of the controller becomes more and more unreliable the more you rotate the camera. You can try by controlling the roll with the gyro, then rotate the controlled sculpt left or right, and re-trying.

It would be nice to have a local space option for gyro, right now it can become pretty unintuitive.

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